Chapter Two Prologue – Drums in the Dark Night
Cornered by the burning barn and attacking heroes, the goblin hexer falls under the dwarven urgrosh as the last goblin warrior retreats back into the woods – no doubt to inform the rest of the goblins about the new defenders. After looting the goggles and cloak, the party is rushed to the main building by a young red haired wizard named Taras and a silent older attractive woman named Darya. After entering the kitchen, the door is shut and barred behind you. Taras inquires the party about the location of his father, Silvas. You tell him that Silvas commissioned the party days ago in Kelven and that you were expecting to meet him here in Sukiskyn. Upon hearing this news, Taras face is overcome with grief and worry. He quietly escorts you through the kitchen to the main hall.
The scene of the hall is gruesome. There is a wounded red hair haired man laid out on a table. Blood is seeping from his armor and covers the hall floor. A chanting half orc woman is attending to his wounds with a ritual book and some burning herbs. Another woman weeps uncontrollably a few steps away, as soon as she sees the party, she screams at the wounded man,
“Murderer! You killed them! You locked them outside to die like animals!”
The grief stricken woman runs towards the wounded man on the table, only to have Darya intercept her, strike her across the cheek with the back of her hand and holds her back.
“Masha, settle down! Pyrtor tried to save them. But your husband would not leave Hakos side once he was bound by the goblin’s snakes. If Pyrtor had not barred the door we all would be dead.” At this retort, Masha slumps to the floor and resumes weeping.
The half-orc woman finishes her healing ritual and Prytor’s wounds are mended. Prytor sits up and motions the party over. He is a strong man in chain mail armor and a longsword but is obviously tired and weakened.
“I am Pyrtor, leader of this clan. You must be the Wardens that Silvas commissioned. But where is my brother?”
You tell Pyrtor that you have not seen Silvas since Kelven. Pyrtor looks towards Taras and says.
“Don’t worry Taras, in his youth your father was once a Warden like these brave adventurers. He is clever as a raven and tough as a cave bear. He is probably waylaid and holding up somewhere in the woods.”
Pyrtor looks back at the party,
“Well thank Avendra for your arrival, I see you met the Sukiskyn Welcome Committee. Silvas and I were once adventurers like you, but once we had a few gold pieces we settled down, married up and built this camp. Let me tell you about our situation…”
He informs you there are three clans of goblins attacking the homestead: the Red-blade (or Gnhasska) and the Wolfskull (or Kloss-lunk), who ride wolves. There was a third clan, the Vipers (or Jaggadash), but they have run off with the horses from the pens, after killing two of the clan. They slaughtered the blacksmith, Novannes, and his son, Hakos. This is only one of several attacks on human homesteads in recent weeks. It is unusual for goblins to openly attack the homesteads and especially for them to be working together. There are rumors of some type of fiendish automaton destroying the homesteads all around the Dynmark Forest.
The Sukiskyn settlement was stoutly built with a focus on defense. There are no windows on the ground floor, stout oak doors that can be barred and a forty foot stone tower for defense. There are armaments in the basement of the tower. Although the barn and northern stretch of palisade are on fire, the gate house, stables and main buildings are intact. Unfortunately, besides him and Taras, the rest of the clan are not heroes and would be rather useless thwarting an attack. But with the party’s help, the defenders have a good chance of holding out till dawn, when daylight will force the goblins back into the woods. With so many goblins hidden in the woods it would be suicidal to leave the homestead before dawn.
Pyrtor looks towards Taras,
“I need you to make first watch in the tower and make alarm if our pointy eared friends decide to attack. Which I am sure they will. Darya, make provisions for these adventurers, they need rest so they are at full strength when the gob-heads attack. Wardens, again I must thank you for your timely arrival, but I must retire now and recoup from my wounds. May Avendra bless you.”
He staggers up the stairs and leaves the hall. Darya and her young son, Matvey, bring you some bread, mead and rabbit stew. The half-orc woman, Kuzma brings you some straw bedding and blankets to the hall. Exhausted from days combat, the party eats the meal and settles down in the hall. Meanwhile various clan members wander in and out of the hall, curious of the new defenders.
About a half hour after Pyrtor leaves, drums are heard outside the homestead. These drums in the night haunt the party’s thoughts as they slip into fitful dark dreams…
[Insert Walk Through Dreams and Battle Summary]
Chapter 2 Wrap Up
Chapter Two: Drums in the Dark Night
Welcome to Level Four, you earned 1010 XP apiece at this session. Add that to the 952 XP from Chapter One and you guys leveled up. Level your characters and please send me the new PC sheets. Here is how the XP broke down:
Encounter One: Red Blade Attack – 1200 XP – Level 6 encounter – Red Blade Clan
Hobgoblin Subcommander – 150 XP
2 Hobgoblin Soldiers – 300 XP
Hobgoblin Cursespewer – 150 XP
4 Goblin Sharpshooters – 600XP
Booty: Lane’s level 3 Stanching Armor
Encounter Two: Yellow Dress Hostage Rescue – 1050 XP – Level 5 encounter – Wolfskull Clan
Hobgoblin Archer (donning a yellow dress) – 150 XP
2 Female Goblin Blackblades (very hoarse from yelling) – 300 XP
6 Goblin Cutters – 300 XP
2 Tangler Beetles – 300 XP
Booty: Londo’s Dwarven Chainmail Armor
Encounter Three: Bat Attack – 1050 XP – Level 5 encounter – Wolfskull Clan
Goblin Bat Handler – 150 XP
Mutated Shadowhunter Bat – 150 XP
2 Goblin Blackblades – 300 XP
3 Shadowhunter Bats – 450XP
Booty: Curtis’ Amulet of Physical Resolve
Encounter Four: Gorknocks – 750 XP – Level 3 encounter – ????
2 Hammerer Automatons – 750 XP
Encounter Five: Red Blade – Two Prong Death Assault – 1050 XP – Level 5 enounter – Wolfskull
2 Fire Bettles – 200 XP
2 Goblin Skullcleavers – 300 XP
Goblin Warrior – 150 XP
4 Goblin Cutters – 200 XP
Goblin Acolyte of Maglubiyet – 200 XP
Booty: Taras’ Level Three Common Magic Item
Total XP 5050 XP / 5 Party Members = 1010 XP each member